Lodestar Atlas

Generated samples and design decisions for a Voronoi-volume base-building sandbox

View the Project on GitHub Glyphcore/lodestar-atlas

Design decisions to date

Status: S1 (concept and pillars) is in progress. “Defaulted” means no steering answer arrived and the default was taken.

# Question Chosen (defaulted) Rejected for now Metric to confirm Revisit when
1 How is geometry stored? Per-cell solid/open on index-keyed Voronoi sites, softened by a smooth density field Height map; strict voxel grid (kept as a cost contrast) Cells rebuilt per chunk with zero seam mismatches Surface mesher is picked
2 How does the world sprawl without stitching? Keyed jitter plus cluster dropout with a block guard Global relaxed Voronoi (needs neighbours) Area CV ~0.5 at jitter 1.0 + dropout (measured 0.503) Edit cost on dense areas is measured
3 How is structure handled? Support propagated over the cell-adjacency graph Rigid-body physics; Minecraft-style no-collapse Dig-a-pocket test: unsupported count rises predictably Player builds are added to the graph
4 What is the setting? Open: candidates in research Plain survival A pillar set the setting delivers via mechanics (MDA check) Pillars are written

Notes