Generated samples and design decisions for a Voronoi-volume base-building sandbox
A visual notebook for the Lodestar sandbox: a base-building, Voronoi-volume, no-height-map 3D world.
Every picture here is generated by the code in src/, from a seed, so the numbers under each
figure are measured and you can reproduce them. Nothing here is game code; it is the evidence behind
the design decisions.
Pages: procgen mechanisms · design decisions · research and setting candidates · sources

python -m venv .venv && . .venv/bin/activate # Scripts/activate on Windows
pip install -r requirements.txt
cd src && python atlas.py # all figures -> ../images, metrics -> ../images/metrics.json
python atlas.py jitter dropout # or pick figures by name
Figure names: jitter dropout nested soften slices density volume support pipeline.
Run them one at a time; they all update images/metrics.json.
Design intake (S0 reference intake, S1 concept and pillars) is in progress. Reliability tags used in the pages: measured (this repo computed it), verified (a source page was read), summarised (search snippet or abstract only), inferred.